SwoonMe

Built the design system and end-to-end experience for a voice-first dating app as the lead designer. Grew monthly active users from 100 to 7,000+.

Role Lead UI/UX Designer
Timeline Oct 2021 to Aug 2022
Platforms iOS · Android
Team Founder-led startup, 3 to 6 people
SwoonMe app screens showcasing the voice-first dating experience

What was SwoonMe?

SwoonMe was a Silicon Valley dating app startup, founded by an ex-Facebook product manager, built on the idea that people would choose personality over appearance if you gave them the right format. Instead of leading with photos, users recorded voice clips and played icebreaker games to get to know each other. Profile photos were revealed later, after a connection had already started forming.

It was experimental by nature. The concept challenged how every other dating app worked.

Team and how we worked

I joined as the sole designer when the team was three people: the two founders (CEO and CTO), and me. Over the next ten months the team grew to include a second engineer, a content creator, a growth lead, and a junior designer I mentored.

Being that early meant owning the entire design surface. I touched every section of the app: onboarding, discovery, sound bite scoring, profiles, settings, messaging, and profile photo verification. Several of those were new features that didn't exist before I started. I worked directly with the CTO and CEO on product direction.

We were building something no one had a playbook for, so the pace was fast and the iteration cycles were short.

Flows I shaped

Micro-interactions and motion

Dating apps live in the details. I worked on interactions that made every tap and swipe feel responsive and alive. These are just a few.

  • Match animation Celebratory burst
  • Card swipe Smooth, organic card movement
  • Like button Heart burst with falling hearts
  • Photo reveal Animated unlock sequence
SwoonMe heart like micro-interaction animation

Breadth of work

Other projects I took on

Research

Ran in-app surveys to shape features like sound bite scoring, external surveys to source icebreaker questions, funnel analysis to identify onboarding drop-off points, and competitive research into safety concerns across dating apps.

Marketing and demo videos

Designed email campaigns for feature announcements and created product demo videos.

Mentoring a junior designer

When a junior designer joined the team, I mentored him through his first product design role. It was my first time mentoring, and it taught me how much I value working alongside other designers.

What changed

One hard number, and a few qualitative wins from the work we shipped

7,000+
Monthly active users

Grew from 100 to 7,000+ over ten months

Lowered Onboarding dropoff

After the redesigned flow

Longer Voice clip recordings

With the scoring nudge

Safer With verified real users

Through photo verification

What I learned

This was my first design role, and it shaped how I think about design in ways that are still with me.

What users say vs. what users do

SwoonMe was built on the idea that people want to date based on personality. When you asked them, they agreed. But behavior inside the app didn't always match. People still gravitated toward visual cues, and engagement with voice clips varied. Coming from psychology, this wasn't surprising, but experiencing it firsthand as a designer made the gap between what people say and what people do that much more obvious.

"Pay attention to what users do, not what they say." — Jakob Nielsen
Craft under pressure

Building visual polish while moving at startup speed, as a first-time designer, was a constant tension. I learned to make peace with "good enough for now" while keeping a list of what I'd refine later. The design system I built worked, but if I built one today it would be more refined.

Collaboration and mentorship

Working directly with a founder gave me real ownership over product direction. When a junior designer joined, I realized how energizing it is to think through problems with another designer in the room. I do my best work when I'm close to decision-makers and have peers to learn from.

Holding work loosely

Toward the end of my time at SwoonMe, the company pivoted to a metaverse concept and rebranded to "VVibe." Months of work on the dating product became less relevant almost overnight. It taught me something useful about startups: the work matters, and so does the ability to let it go when the product evolves past what you built.

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